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Friday, 06 November 2009

  • Letters Day

    I haven't had one of these in a while.
    But today we have a couple of letters for your viewing pleasure. The first is from Doug M., who writes:

    ----
    Re. Green Devil Face
    I would agree that the self-referential stuff and the inside jokes are stupid at best, actively obnoxious at worst.  But those are pretty minor points.  What's creepy about this is the vibe of fiftyish guys trying to recapture the experience of their high school senior year circa 1978 -- Billy Joel and Abba on Dad's Hi-Fi, the Chronicles of Thomas Covenant under the six-pack of Tab, and the Keep on the Borderlands spread out on the basement ping-pong table.  Wow, look at these weird dice!

    But as to OSR, I'm sincerely confused.  If "OSR" is limited to people who want to use 1st Ed rules to play Tomb of Horrors again, then yeah, it's a pretty teeny tiny group.  (Thank goodness.)  If it's people trying to recapture the wacky, anything-goes flavor of tabletop RPGs' first decade, that's something else again.

    Is playing Pathfinder Old School?  (Serious question.)  It seems... at least somewhat so.  Pathfinder is really 3.75, no?  And the "look and feel" is very much 3.x, which in turn was a callback to AD&D circa 1982.

    If Pathfinder doesn't qualify, would Hackmaster?  I mean, it's the old AD&D books with a lot of house rules.  Of course, it's out of print now.  But still.

    Is there a consensus on this point?
    ---

    Well Doug, as much as it may surprise you, yes, the consensus is to use only old-games for old-school play, or "clone games" which either directly copy an old game, or copy with some modifications. New games, of any kind, with or without old-school feel, are not welcome by most of the OSR (contrary to what some say).
    So AD&D 1e or Labyrinth Lord are in, Pathfinder or Two-fisted Tales are out.

    Next, we have anonymous, who writes:

    ---
    "Have you looked at the rpg.geekdo hotness list recently? Even more swine games are on it - of course, they all have tons of comments and such. Look at how many 10s they get. At least now, we can see who is swine by their ratings :)"
    ---

    Yup, its pathetic, in fact. But that's what the Swine do, you have to give them credit for shameless and endless shilling, while we don't do enough of it.
    There is an entry on WIKIPEDIA for the Storygame Swine who wrote "Breaking the Ice", an RPG that maybe 5 people have played (and that's her biggest "success"), but on the other hand there's no Wikipedia entry for, say, C.J. Carella, a vastly more successful game designer who happens to not be from the Forge.  Nor is there one for theRPGsite, one of the largest and most relevant forums about RPGs on the internet, which is bigger than the Forge (which of course does have an entry). Nor, might I add, is there an RPGPundit entry, even though while I'm no C.J. Carella, I'm much more likely to be known by the average internet gamer than the author of "breaking the ice".
    Not to mention, I've published a more successful game than she has.

    So what to do about all this?
    Well, I would suggest that if this bothers people, they should mobilize. Get on wikipedia and write entries, and CHALLENGE the relevance or veracity of all the Forge-influenced entries already on there.
    Do the same with "Geekdo".  Get on there and point out that these people are falsely exaggerating the popularity and quality of these games because they're on a religious crusade.
    Its as simple as that.

    RPGPundit

    Currently Smoking: Poul Winslow 40th Anniversary "Tulip" Freehand + Altadis' Byzantium


Thursday, 05 November 2009

  • Xiang Qi

    My blogging time today has been taken over by the fact that Jong came over, and after watching a bit of Arrested Development we sat down and I taught him how to play Xiang Qi (Chinese Chess). Yup, the white guy taught the Asian how to play Chinese Chess.  Of course, Jong isn't chinese, he's Korean; but hey, there's a version of Xiang Qi in Korea too (even though they actually play it wrong there, god knows why, but while the board and general concept is the same, in Korea they play all the moves differently).

    Anyways, Xiang Qi is an awesome game, a cousin of western Chess, descended from the same ancestor from India (that was imported west and became Chess, and imported east it became Xiang Qi). Jong and I noted some of the more particular differences between chinese and western Chess, and we both noted that Xiang Qi seems to put far more emphasis on the defence part of the strategy, or at least it makes defending far easier than offense, since there are 5 pieces which can't cross over to the opposite player's side of the board (3 of those can't move more than two squares away from their starting point, in fact).

    Anyways, I strongly recommend anyone, especially if a fan of western chess, to find a set of Xiang Qi and learn how to play.

    RPGPundit

    Currently Smoking: Ferndown Bulldog + Hearth & Home's Mt.Marcy

    (Originally posted August 13, 2007)

Wednesday, 04 November 2009

  • Montevideo in Springtime

    ...is lovely, particularly when you have someone to share it with.
    I don't have any real time to do a full Blog entry today, so instead, here's a picture of a Montevideo street close to my home.  Summer is coming here, and its getting awesome.




    RPGPundit

    Currently Smoking: Stanwell Rhodesian + Planta's Image Latakia

Tuesday, 03 November 2009

  • Forge Sex Scandal, For Real

    You know, once in a while Forgers try to claim that they're just "Pushing boundaries"; that they're not personally invested in the idea of opening up sexual themes and issues in RPGs. Certainly, the sex found in "indie" Storygames does not reflect some kind of lurid fantasies on the author's part thinly covered by a veneer of pseudo-academic mumbo-jumbo, right?

    Well, how about we take a look at this guy's story?

    Who's this guy? A nobody. But it turns out that he and his wife (Forgist "game designer", and I use that term loosely, Emily Care Boss) were seduced by Vince Baker and his wife Meg.  They entered into a bizarre swingers sex-rectangle together, and eventually Vince essentially dumped the nobody but kept his wife.

    The guy's blog doesn't go into great detail about anything kinkier than the swinging/polyamory itself, but it makes it very clear that Vince Baker is oversexed and obsessed with sexual control.  To the extent that, when the "nobody" guy asks his wife for a divorce they need to get Vince to "moderate" it, and essentially give the nobody and his wife permission to divorce "them".  Only then it turns out that this isn't true, Vince is keeping the guy's wife, just forbidding the guy from being with Meg. The whole thing makes it clear what a control freak Baker is, and how much he gets off on it.

    So yeah, there's nothing about being kinky that I think is necessarily bad. And the dude who wrote that blog-entry, he basically got nothing he didn't deserve; it was his own fault, really. 
    My only point here is, if you're a power-obsessed sexual deviant (in the sense of "deviation from the norm") that writes RPGs about power and sexual deviancy, then odds are that there's a connection between those two realities, and that you have a strong personal  motivation for doing this, and for wanting this to become the "norm" of RPGs.

    RPGPundit

    Currently Smoking: Lorenzetti Poker + H&H's Namaste

Monday, 02 November 2009

  • Gnomemurdered AP Report

    So on Friday, as advertised, a group of us played a Gnomemurdered playtest. We had four players, and the scenario run was "Murder, She Gnomed".

    The game went very well, some players started out rather skeptical about the game being enjoyable, they were not already predisposed to be Gnomemurdered fans, but everyone got into the game deeply. They loved the character creation, they enjoyed the scenario we ran, got really into the murder mystery, and the game evolved into sheer hilarity as soon as the Gnomes started showing up.

    Here is the list of the dead:
    Daniel: Fell through a trap door into a spiked pit the gnomes had set up. The lever that pulled the spiked pit was in a secret hallway Daniel had discovered. He refused to go into the hallway, but the lever was pulled by someone who did, and the trap door opened under Daniel's feet by sheer coincidence, daniel having a drink at the bar at the time.

    Marcel: died valiantly in a standoff with five gnomes, in the secret tunnel. They came rushing at him, and he shot down as many as he could with his revolver before being stabbed multiple times, kicked in the balls and having his throat cut.

    The Wench: Died from an attack of the elite Cuddly Death Gnomes. To her credit, she didn't trust these cutesy-poo Gnomes for a second. Unfortunately, she also didn't know that their mere presence in her general area was toxic, their saccharine sweetness causing her to develop Superdiabetes and die from insulin shock. She shot a Nazi in the head before she died though, so it wasn't all bad.

    Alejo: Survived. He high-tailed it out of the house, climbed up a tree, jumped off it past the raging river and managed to swim to the other side. What he doesn't know is that he took two Gnomes with him, disguised as a human.

    RPGPundit

    Currently Smoking: Masonic Meerschaum + Altadis' Fox & Hound

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