Wednesday, 09 July 2008

  • The GSL: An Oncoming Storm

    So, its a coming. Yet another stumbling block for Wizards of the Coast and their new 4th edition of D&D.  This time, in the question of licensing.

    You see, Wizards decided they didn't like the openness of the old OGL license, they felt it gave other companies too much freedom. They wanted something stricter, more controllable; and in particular they wanted something where if you signed onto the new license, you were forever prohibited from releasing any further products under the old. It was their plan to do away with D20.

    Unfortunately, this new GSL has been one fracas after another for Wizards. Mainly, because they forgot one crucial fact: the idea of a license or "open gaming" in the first place was nothing but a shell game.
    That's right; back when Dancey thought it up during the inception of 3e, it was essentially a notice to other companies that "hey, we won't sue you pointlessly the way TSR used to and go bankrupt like they did", and an active encouragement to create more D20 material, because Dancey and Atkinson had a vision of D20 becoming a market leader that dominated and saturated the market like no game before it. For a while it really worked, too.

    But it was NEVER about any real question of "allowing" other companies to release D&D material.  Sure, it was about allowing them to use a logo, allowing them to make it official, etc. But the fact was, and is, that any game company anywhere can release any game rules anywhere, because game rules are not copyrightable. There were D&D supplements not released by TSR in the olden days of 1e and 2e, lots of them. But 3e, and the OGL, just essentially admitted the reality of that and moved on to create a system of actively supporting it.  And perhaps its most interesting side effect is that now more than ever before the average gamer sees it as acceptable to purchase 3rd-party D&D products; there is much less of a stigma of shoddiness to it now than there was in the old days when it felt like you were somehow getting a cheap knock-off when you bought some "Role-aids" supplement.  Sure, some individual companies still have a stigma, but now gamers have essentially reconciled to the idea that a game company other than Wizards, if they are a good company, can release a good product for D&D.

    So it turns out that most 3rd party publishers are looking at what Wizards is trying to rope them into with the GSL, and telling them to stick it up their ass.

    Up till now, a few of the bigger games companies had stated only that either they were not planning to release anything for 4e (like Green Ronin) or that they were still thinking about it.

    But now, along comes Kenzer & Co, a fairly large player in the D&D field; and they have released the Kalamar 4e book with no GSL. They've also been nice enough (given that they have a copyright lawyer on their staff) to explain exactly why, in legal terms, WoTC can feel free to stuff the GSL up their ass.
    (As an aside, this makes me wonder why the fuck Kenzer would be moving AWAY from D&D 1e rules for their next edition of Hackmaster?! It makes me kind of hopeful that this is some kind of legal ruse, and not Kenzer about to commit the horrible, horrible mistake they appear to be with HM)

    Apart from Kenzer, we've already got a number of other smaller companies (like Adamant) which are already clearly moving toward a GSL-less line of 4e products.  Aside from possibly Necromancer games, it doesn't seem that any major game company has chosen to embrace the GSL.
    And with someone as large as Kenzer going the other route, and taking a stand against the GSL, it seems pretty likely that what we're seeing now is the beginning of a storm: gaming companies are by now used to being able to release D&D products, and were used to doing so under a fair, non-restrictive license.  They don't like what they've seen with the GSL, but they've decided this isn't going to stop them from releasing products.

    Look for a horde of oncoming products for 4e from 3rd party publishers. And look for most of these to be non-licensed.

    RPGPundit

    Currently Smoking: Savinelli Autograph Rhodesian + Hearth & Home's Mt.Marcy


Comments (46)

  • anonymous

    Right on!  Some of the best 3rd Edition D&D stuff was by the third-party publishers.  Wizards doesn't much care to publish adventure modules - they prefer books of extra feats, spells, and prestige classes.  If you like premade adventures (which I do), there are probably several companies and writers who usually deliver the goods you want; no logo or lack thereof is going to change that.

  • Grimtales

    I'm going to stay on the fence so far as this goes, for now. See what shakes loose.

  • anonymous

    I suspect that when Kenzer say that HM is moving away from the AD&D 1E rules they mean at least one of two things, and probably both:


    - The rules are having an extensive rewrite so that there's no trace of the original wording from the AD&D 1E rulebooks. Wizards do have copyright over that, and the original version of HM was essentially (if I recall correctly) a big copy-paste, with "Gary Jackson"-style interjections and extra rules inserted in.


    - The new rules will develop AD&D 1E in a new direction, a sort of "parallel evolution" imagining what the game would have looked like if it had taken a slightly different course. This frankly makes sense, given the wide availability of 1E rulebooks (in hardcopy and PDF) and the free availability of OSRIC: the thing that makes Hackmaster interesting is where it adds to and differs from AD&D 1E, not where it's similar; sure, the AD&D framework is important, but just tossing out AD&D 1E wouldn't necessarily have been very successful.

  • anonymous

    I have always maintained that one of the major objectives of the OGL was to remove the gray area from the issue of copyright and roleplaying games.

    If you read the caselaw in depth you will soon come to realize that copyright law is an infinitely flexible, extensible and revisable system which changes year after year to reflect evolving standards.  Over the past 30 years, that evolution has been towards increasing the rights of copyright holders to limit the ability of others to use and re-use the works they have produced.  This is driven in part by the recognition that the 21st century economy is based on intellectual, rather than real property.

    It is without question that you can create content that will "work with" a roleplaying game.  But that is a black & white theoretical proposition that doesn't hold much value in the real world.  Because in the real world, there's a line, a place along a continuum where "works with" becomes "derived from", and at that point, you lose.  Where that point is, for RPGs, is undefined.  The only way to define it is through a series of court rulings that will establish precedent.  So far, we don't have any of those rulings, so we are forced to use analogy to similar industries -- of which there are unfortunately few who have also gone down the route of establishing litigation histories.

    The OGL was designed to just bypass this issue entirely and create a safe harbor, where the rights of all parties were clearly enumerated, and everyone would know what was OK, what was not OK, and how to determine the difference.

    (The GSL, by the way, fails at this almost completely.  It is a trademark license with a copyright license tacked onto it, which was an approach that failed when we tried to do this the first time.  Copyright licenses are special things - they have their own section of law, and mingling a copyright & a trademark license into one agreement has risks I'm not really sure the people who wrote it comprehend.  Plus it is not viral, and thus has no provision for 3rd party re-use.  It is a hub-and-spoke license, which means Publisher A and Publisher B can't use each other's works unless Wizards gives them a 2nd license to do so...)

    I wish Kenzer well.  It's about time someone put their money where their mouths are in this argument and decided to fight a battle in court.  Getting some caselaw written on this subject will be greatly illuminating to everyone.  I just hope that it doesn't end up snapping back on them painfully.

    RyanD

  • anonymous

    Good to see you weighing in on this issue Ryan. :)

    Although it does sound a bit like FUD... (a term I just learned from David Kenzer) because I don't think it's as grey a matter as you're suggesting, and I definitely don't agree that this is Kenzer deciding to fight a battle in court.

    Copyright law is quite clear that you can not copyright the rules of a game:
    http://www.copyright.gov/fls/fl108.html

    Nominative Use of Trademarks is also fairly clear that Kenzer & Co is appropriate in their treatment of Wizard of the Coast's trademarks.

    So what ground does WotC have to file a suit?  That they wish Copyright Law treated games the same way it treats Music and Movies?  Knowing that David Kenzer practices IP Law gives me a lot of confidence that my line of thinking here (because it's his as well) is accurate.

    So I really don't see WotC deciding to file frivolous lawsuits over this.  And I do agree with your observations about the risks of mixing trademark and copyright together.  I'm not really sure of all of the implications of that, but I'd expect they don't want to rush into the courtroom to find out...

  • anonymous

    The material you quoted is not a law.  It is a publication of the Copyright Office.  The problem is that the term "game" is undefined, either by the law itself (Title 17), or by any enabling legislation from Congress.  Nowhere in the law is there a list of stuff which is, or is not, copyrightable.  What there is are tests which are used to determine if something can be copyright.

    In by far the majority of cases (I am unaware of any exceptions), the courts have treated an entire body of work as a whole, rather than attempted to parse bits of it as copyright or not copyright - although a court could certainly do so.  The most famous case which likely has a bearing on this specific issue as it relates to RPGs is the Red Book Case.  The Red Book is a publication that lists information about the resale prices for cars.  An infringement case was brought by the publishers against a 3rd party who was using the Red Book data in a computerized application, and who argued that their use of the Red Book data constituted fair use, and that the data was not copyrightable in the first place.

    The court held that because some portion of the data was created by editorial preference, as opposed to a strict linear equation, the data was protected and upheld the Red Book's publishers' rights to enjoin use of the data.

    Another case you may find interesting involves the creation of "The Seinfeld Test", which was created using extensive material from the TV show and appeared in a book.  The court held that the material was an infringing work because it was not "transformative" of the underlying material.

    A quote from Ivan Hoffman's site on the subject: 

    "A later work is “transformative” of an earlier work when it uses that earlier
    work in a manner that gives new meaning to that earlier work i.e. it enables
    us to see the earlier work in a different manner than might have been originally
    intended.  This is directly opposite of the concept that if the later
    work merely replaces the original work, i.e. does not change or transform
    it, such factors weigh against a finding of fair use."

    http://www.ivanhoffman.com/seinfeld.html


    This is one of the biggest hurdles that Kenzer, or anyone else who wants to go down this road will have to overcome.  If the court finds that a given RPG is copyrightable (which I am 99.999% certain it will), then you'll have to show how using material from that source is "Transformative" in order to claim fair use.  This is a big challenge, because the argument you'll use to sell the product ("works with D&D!") is the exact opposite of the argument you want to make in court ("is totally dissimilar to the original!")

    Again, I'll just say that this is one of the murkiest, least understood places in copyright law, and anyone who tells you that they "know" how a case will be decided is blowing smoke, regardless of their credentials.  The courts are full of cases where rulings have gone 180 degrees opposite of other similar cases, even just a few years apart.  (The Ivan Hoff page I mentioned earlier goes into some detail on the difference between how the Seinfeld Test was treated vs. the treatment received by The Wind Done Gone, a retelling of the Gone With the Wind.)

    You can find a lawyer to argue either side of this argument.  If you want tight creative control & limited fair use, you can find lawyers who will argue that case.  And if you think the copyright is a limited special purpose vehicle where the commons are protected and the public has many ways to use the material without restriction, you can find lawyers to argue that case too.

    Until there's actual case law that becomes binding precedent, this question remains unresolvable.

    RyanD

  • anonymous

    No offense, but if the Copyright Office says you can't copyright the rules of a game, an IP Lawyer has his own company follow that understanding of the law, but you (not a Lawyer, right?) say something different... well it's not much of a contest who I'm going to believe.

    re: Red Book Case -- taking data from a print book and republishing it in a computerized "book" -- not even close to the same thing

    re: The Seinfeld Test -- using material from a copyrighted TV show and republishing it in book form -- again, not even close to the same thing

    You're talking about copyright here, and cases where people have done a cut-and-paste job on material from one medium  to another.  So if you lifted all the fluff text about Eladrin or Dragonborn and put that into a book?  Yes, that would be against copyright law.  If you published a book about the ecology of Dragonborn Riding Turtles and said it was compatible with 4e?  That's something else entirely.

    If you want recent legal precent for Trademark use by a 3rd party publishing aftermarket compatible products -- then this would be the case to look at:

    http://query.nytimes.com/gst/fullpage.html?res=9E02E4D6103CF93BA25750C0A9639C8B63

  • anonymous

    The mans name is ADKISON, not Atkinson. You keep making that mistake time after time. For a man who loves taking others to task, please at least the name of the fellow correct.

    Cheers
    Jim

  • RPGpundit

    Stu, Ryan: I think its not so much a case of Kenzer being committed to a trial, as it is Kenzer being committed to force Wizards into making a choice. WoTC, all issues of the actual IP law aside, will now have to choose at this moment whether they go the route of TSR and try to sue Kenzer in order to defend their claims (and thus the validity of the GSL), or if they back down here and now, essentially making the GSL meaningless and opening the door for all kinds of 3rd party products.
    That said, I'm sure that Kenzer and its owners are quite certain that they are in the right side of the law on this, and that in publishing Kalamar in this way they are willing to go to court over it; but the more interesting question is not that, but whether WoTC/Hasbro will blink or not.

    Jim: Even if you're right, then its his name that's wrong, and not me. He really ought to change it.

  • anonymous

    John Kim (as usual) has some interesting info on his site:
    http://www.darkshire.net/jhkim/rpg/copyright/supplements.html

    This also supports the position that Kenzer & Company is taking.

  • anonymous

    " The problem is that the term "game" is undefined, either by the law itself (Title 17), or by any enabling legislation from Congress. " --RyanD

    That's only a problem if you want to see copyright laws extended to the rules of a game, rather than simply the expression of those rules in a literary work. The reason there's no mention of game is that only 8 categories of works of authorship are covered by U.S. Copyright Law. Games aren't one of those categories, although a rulebook would be a "literary work", and game illustrations and physical components would be "pictorial, graphic, and sculptural works".

    Game rules themselves, as independent of the literary work, design, illustration and physical components would fall under "idea, procedure, process, system, method of operation, concept, principle, or discovery" -- things that *are* mentioned in Title 17, and specifically *excluded* from copyright protection.

    There is no ambiguity about whether the rules for a game -- ideas, procedures, processes, systems, methods of operation -- are covered by Copyright Law.

    They're not.

    Source: Cornell University Law School

  • anonymous

    Pundit:  The one defense here is that copyright, unlike trademarks, is not lost due to a failure to defend.  Wizards can do as little as send a cease & desist, or even nothing at all, and that won't compromise their ability to sue Kenzer later or anyone else later.  The Magic patent, for example, has really only been used in 2 hardball situations that I know of:  Vs. Nintendo & Upper Deck.  Wizards is mostly content to ignore the small guys and just go after anyone who looks likely to make a lot of money.

    Stuart:  I will bet you a bottle of vodka at any strip nightclub that if and when an RPG case goes in front of a judge, the court will find that an RPG is a copyrightable entity just like a screenplay, or a piece of computer software, or the design of Prince's guitar. But you go on quoting the most permissive interpretation possible of the law because we're all better off when people go out to the fringe and try to redraw the boundaries.  Good luck to you.

    RyanD

  • robertsconley

    [I found the answer to my original question and rewrote the post]

    RPGs, gives rules to create X, Y  and Z. A book that uses those rules to make X,Y, and Z (say monsters, items, and adventures) doesn't have to copy any text from the original. But yet it still relies on the original ruleset for it terms and structure.

    It seems to me the real question do material created based on those rules are considered Derivative work. If so then US Law give copyright holder the exclusive right to prepare derivative works. If not then the GSL is unnecessary. Plus I read that the courts have given permission to use short bits of copyrighted text (mostly terms) because a idea couldn't be expressed any other way.

    I don't think area has been settled in US Law or am I wrong?

  • anonymous

    What you describe in your first example is not a copyright infringement.  I can't put a word in a book and say you can't use it anymore (unless I somehow can prove that I made up that word -- see the ongoing litigation between J.K. Rowling vs. the guy publishing the Harry Potter Encyclopedia).

    There are lots of kinds of copyrights.  One of those kinds is called a "Selection, Arrangement & Presentation Copyright".  That means that when you take some collection of common objects and do something creative with them, you gain a copyright interest in that organization.  At the heart of modern RPGs are a bunch of SAP copyright interests.  You can make a game with fighters, but there's a very good argument that if you define that fighter the exact same way as someone else did, you may have crossed a line into infringement.  The more similar your work is to someone else's the more likely you are to have crossed that line.

    Have a spell system with 100 spells you make up and one named "Magic Missile"?  You're probably in the clear.  On the other hand, if you pick a number of spells that also happen to appear in the Players Handbook, with the same names, effects, descriptions and quantitative definitions, well, you're in Red Book territory.

    The second part of your question is a little bit different.  The Conan books have a mixture of real world and completely fictional names and places, or proper nouns derived from public domain sources, like ancient mythology.  That content cannot be protected using modern copyright law, and it would be difficult to protect it with modern trademark law.  However, I'm sure that the Howard Estate has very specific opinions on what parts of the world of Conan ARE protectable, and valuable (seeing as how Funcom is likely writing them HUGE ENORMOUS CHECKS right now for Age of Conan the MMO).  As I noted above, your mileage will vary on how and where you draw those lines, and in many cases, you'll need a court ruling to decide who is right and who is wrong.

    RyanD

  • anonymous

    I will bet you a bottle of vodka at any strip nightclub that
    if and when an RPG case goes in front of a judge, the court will find
    that an RPG is a copyrightable entity just like a screenplay, or a
    piece of computer software, or the design of Prince's guitar. But you
    go on quoting the most permissive interpretation possible of the law
    because we're all better off when people go out to the fringe and try
    to redraw the boundaries. Good luck to you.

    The book itself, the literary work, is definitely copyrightable.
    All the stuff listed under the OGL / d20 license as IP (Githyanki et
    al) -- copyrightable. The code of a software application is also
    copyrightable (kinda sorta).

    An idea / game mechanic like "roll a d20 add a modifier and get
    higher than a target number to succeed at a task" -- that's not
    copyrightable.

    Likewise, sitting in your parent's basement pretending to be an elf... yeah... also not copyrightable. :D

    I think there's a stronger case for improper Trademark use (even
    though I think it's fair use) than there is for copyright infringement
    of game mechanics.  I haven't read the book so I can't comment on
    copyright infringement of settings and characters, but that's certainly
    a possibility -- but its separate from copyright of the *game* itself.



    I'm pretty confident about this though:



    You draw a map on a sheet of graph paper.  You scribble some notes
    about room descriptions and contents, along with some stats like this:
    "5 Goblins,  HD 1-1, hp: 1,2,3,4,5; ac 7; dmg d4 (daggers)"  You scan
    it all in and publish it with something like the following text on the
    cover:  "for use with 1st Edition Advanced Dungeons & Dragons®”



    And you're not breaking any laws.

  • robertsconley

    You caught me in the middle of revising my post and thanks for the answer. But didn't mention dervative works. Do you think it is applicable in the case of KenzerCo making a 4e setting.

    I kinda see why you keep bring up the Red Book Case as if you give stats you are using the unique arrangement of abilities and powers written by Wizards.

  • anonymous

    RPGs, gives rules to create X, Y and Z. A book that uses those rules to make X,Y, and Z (say monsters, items, and adventures) doesn't have to copy any text from the original. But yet it still relies on the original ruleset for it terms and structure.

    It seems to me the real question do material created based on those rules are considered Derivative work.

    You can't copyright the rules themselves. So material created based on those rules would not be considered derivative works.

    Any sort of instructional book will commonly include rules to create X, Y and Z.  Let's say you buy one on writing a film scripts.  The original book is copyrighted to you.  I read your book and follow all the procedures in your book to write a new story.  Your copyright does not extend to my new book, even though it's based on your book's ruleset (3 Act Structure etc).  However if I actually copied sections of your book (the Literary work itself) such as your examples and cut-and-paste them into my new book, then you would have a case that your copyright extends to my new book.

    TITLE 17,102(b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.

    Copyright protection does not extend to the rules from an original work of authorship (the copyrighted "literary work" -- the gamebook).

    I think this is exactly the sort of thing  that 102(b) is setup to describe not being covered by copyright.

  • robertsconley

    It is a trademark license with a copyright
    license tacked onto it, which was an approach that failed when we tried
    to do this the first time.

    RyanD, Curious what was the first time? I don't recall anything else other than the OGL and D20 licenses.


  • robertsconley

    @Stuart - Hence the emphasis on the Red Book case. I think I am following things better. 

  • anonymous

    The Red Book Case -- taking all the data from the Red Book on used car prices and putting it into a computer application -- would be like taking the charts from the back of the 1e DMG and then reprinting them in your 3rd party book.  That's not legal, and it's fairly clear why not.  If you're doing a cut-and-paste job, you're breaking the law.

    So the *data* is protected in the same way the text of a literary work is protected.

    On the other hand a system for determining the price of a used car would not be protected.  If I came up with some formula for Age of Car x Weight of Car x Letters in Car Name = Price it would both be: 1) a terrible procedure for determining the price of a used car, and 2) not covered by copyright law.

    To be clear:  text, including numeric data, can be copyrightable.  A system or method for producing new text, including numeric data, is not.

    Ryan, where do you think the line is?  From my example above about the map + goblins -- do you think that's legal or not?

  • anonymous

    Consolidating several answers into one post:

    Robert:  "But didn't mention derivative works."

    That's another copyright issue that RPGs are packed chock full of.  The right to control who makes a derivative work is one of the most important parts of the copyright system.  As time has progressed, and especially in the past 20 years, the courts have taken an ever-expanding view of what constitutes a "derivative work".

    For a long time, the guiding case in this area was known as "Anderson v. Stallone".  In this case, Anderson wrote a screenplay for a sequel to Rocky and showed it to Stallone.  Subsequently, Stallone wrote a screenplay for a Rocky sequel, and Anderson argued that Stallone had infringed his copyright in the first script.

    The court ruled that not only was Anderson wrong, he was way wrong.  The court found that since Anderson's script was based on characters and situations created by Stallone in the original Rocky script, that Anderson's work was an "unauthorized derivative work", and that the copyright in that script was actually held by Stallone - therefore it was impossible for Stallone to be infringing on his own copyright.

    This case, along with others, established the idea that parts of a copyrighted work transcend the manuscript they appear in and gain a larger protection.

    When you consider an RPG, you can look at it as a series of "objects".  These objects are manipulated in the act of creating content for the RPG.  This is often, but incorrectly, called "game design".  This process is actually better termed "game development", because the design was done (mostly) in the original work, and the new material represents a derivation of that work.

    If I was asked to parse a given work to decide if it was a derivative work of an RPG, I would look at how many of these "objects" appear in the second work given the same selection, arrangement and presentation choices made by the creator of the first work.  The more overlap I found between the two works, the more likely I would be to decide the second work was derivative.

    In the Anderson case, for example, it was sufficient that there was a character named Rocky who was a boxer from Philadelphia, who had a girlfriend named Adrian and a buddy named Paulie.  From the limited description of these characters in the script, the court was able to decide that Anderson's work was just a "development" of Stallone's work and was thus derivative.  The Court noted that if he chose to do so, Stallone could have shot Anderson's movie without compensating him!

    Here's another example.  The band "The Verve" produced a song called "Bittersweet Symphony".  That song used a short "hook" which came from a Rolling Stones song.  The Stones sued, arguing that the "hook" was of sufficient creative merit to represent a copyright, and that the rest of the Verve's work - melody, lyrics, arrangement, etc. was a derivative of the "hook".  The Court found in the Stone's favor, and assigned the copyright interest in the WHOLE SONG to the Stones (who subsequently licensed it to Nike).  In this case, though the "hook" itself was a very short piece of music, it was instantly recognizable to the trained listener, and it was repeated many times throughout the Verve's work.

    Let's imagine we're a court faced with an RPG infringement case.  We look at the primary work, say the D&D player's handbook.  And we look at the secondary work, say an adventure that is designed to be compatible.  The question we would have to ask ourselves is "how much of the primary work has been reproduced in the secondary work, is the primary work copyrightable, is the secondary work fair use, and what are the limits of each test?"  Because there has been essentially no litigation over these issues, the answers to these questions are currently "unknown".

    Suart:  "Ryan, where do you think the line is?  From my example above about the map + goblins -- do you think that's legal or not?"

    I think it is legal, but probably not for the reasons you suspect.

    Everything in your example has a public domain source.  An argument could be made that the selection, arrangement and presentation of the stat block is derivative, but there is a concept in copyright law which says basically "if this thing that you are presenting is so connected with an obvious, public domain, or non-copyrightable part that it cannot be separated, then your work is not copyright either."  There is a case regarding a company who created a method of double-entry bookkeeping and sought to use copyright law to limit competitor's use of that system, and the court found that that the work did not pass this test and was not subject to copyright.

    The concept of Hit Points, in fact, while arguably in the public domain, has a source that could be tracked down.  I have enjoyed often asking Dave Arneson questions about this topic in panels that we share together, because the audience is often unaware of the history.  The Hit Point mechanic was introduced into RPGs by Dave in the early days of the development of the form when the players decided to focus on specific individuals rather than whole units of forces.  Dave adapted a set of rules from a WWI battleship combat game to this purpose, which is why we have a legacy of "hit points and armor class" in virtually every game featuring single-unit combats today, from RPGs to Pokemon.  Any copyright interest that might obtain to that system at this point is likely lost due to a host of factors, not least of which is that in the 1960s, I have little doubt that a court would have ruled that the hit point system was not copyrightable in the first place.

    So the line of text you presented is likely impossible for Wizards to assert copyright protection on.

    Now let's make a slight change to that text:

    5 Spined Devils: LE M Outsider (Baatezu, Evil, Extraplanar, Lawful)
    HD: 7 (52 hp) INIT +6
    AC 22 (T 16 FF 16) SPD 20ft, F100ft (Pr)
    ATK: 2 talons +9 (1d4+3 plus 1d4 fire, evil, lawful, magic); or
    spine +13 rg (1d4+2, plus 1d4 fire, evil, lawful, magic, plus pain) SV: Fort +8, Ref +11, Will +8 Spells: (Spell-like Abilities CL 5th) 3/day - Disg Self, Prod flame
    (+12 tch, +14 rg); 1/day - Stink cld (DC 15), Summ baatezu (2 spined
    devils, 35%) CR 6

    Do I think that is copyrightable, in the context of a work which purported to be "compatible with D&D"?  Yes, I certainly do (unless used for one of the obvious fair use exceptions like teaching, critique, or research).  I think it has a selection arrangement presentation copyright in the format of the statblock and the individual statistics presented.  I think it has an artistic copyright in the way the proper nouns and adjectives are used in this context (Spined Devil, Baatezu, etc.)  Just re-arranging the order of the stat block would not negate these copyright interests, nor would the act of making minor adjustments to the values.

    I do tend to think this copyright is fairly limited in scope.  You could certainly find a way to create something similar that might convey the same basic meaning in a way that got around the copyrights here, but the more you do that the less "compatible" you are with D&D, and thus the less useful you are to the consumer.  Again, this is an area where practical use may trump pure theory.  You might be able to engineer an answer to the problem, but in so doing you might create a bigger marketing and use problem that rendered your solution moot.

    There are a lot of public domain creatures in the Monster Manual (although a lot less in the 4E book if what I hear is accurate).  You could easily make a simple "dungeon crawl" adventure that consisted of a map, keyed to a list of monsters found in each room, and probably even basic treasure just by referencing those public domain creatures, and there's little or nothing anyone could do about it.  But that would be boring, and other than as an intellectual excersize, not worth much.  When you start bringing in spells, magic items, interesting opponents with variant abilities and equipment, etc. you walk right into the gray zone.

    Depending on what side of the case you are on, you could construct an argument that your work is, or is not, an unauthorized derivative work, or an infringement of a selection, arrangement and presentation copyright, or both.  Only a court can tell which side is right.

    RyanD

  • anonymous

    re: Derivative Scripts for Rocky + Bittersweet Symphony

    Literary works, dramatic works, and motion pictures are all explicitly covered by copyright law. You may want to see rulesets for games be given the same protection, but that's not the way things are, and they are explicitly excluded from copyright law. Citing examples of copyright cases for books and screenplays is not the same as the ruleset of a game, as separate from the literary work of the gamebook itself. You're trying to present the way you would like things to be with the way things actually are.

    The RPG publishing equivalent of the above would be writing new adventure sourcebooks about Drizzt Do'Urden and his summer cottage in the Underdark.

    When you consider an RPG, you can look at it as a series of "objects". These objects are manipulated in the act of creating content for the RPG. This is often, but incorrectly, called "game design". This process is actually better termed "game development", because the design was done (mostly) in the original work, and the new material represents a derivation of that work.

    You could look at it like that... but you don't have to. And it doesn't make any difference legally.

    If I was asked to parse a given work to decide if it was a derivative work of an RPG, I would look at how many of these "objects" appear in the second work given the same selection, arrangement and presentation choices made by the creator of the first work. The more overlap I found between the two works, the more likely I would be to decide the second work was derivative.

    I'm sure if Kenzer & Co parsed the same work they'd have a different opinion. Your personal desire to see copyright extended to the ruleset of a game doesn't make it so. And I can guarantee that before things got to that point we'd see the Electronic Frontier Foundation lawyers add their 2 cents as well, as the implications beyond RPG publishing would be absolutely colossal. We are nowhere close to seeing copyright extended in that way. Suddenly a procedure, process, system, or method of operation becomes copyrightable? Just consider what it would mean to other industries. There is absolutely no way copyright will be extended in the way you want it to be just on the basis of a roleplaying game publisher not liking another company writing supporting material for their game. None whatsoever.

    Let's imagine we're a court faced with an RPG infringement case. We look at the primary work, say the D&D player's handbook. And we look at the secondary work, say an adventure that is designed to be compatible. The question we would have to ask ourselves is "how much of the primary work has been reproduced in the secondary work, is the primary work copyrightable, is the secondary work fair use, and what are the limits of each test?" Because there has been essentially no litigation over these issues, the answers to these questions are currently "unknown".

    No litigation doesn't mean "unknown", no litigation means to date there has been nothing to merit a lawsuit.

    I think it is legal, but probably not for the reasons you suspect.

    I picked public domain monsters deliberately and not copyrighted things like "Ilithid" or "Yuan-Ti".

    Now let's make a slight change to that text:

    5 Spined Devils: LE M Outsider (Baatezu, Evil, Extraplanar, Lawful)

    HD: 7 (52 hp) INIT +6

    AC 22 (T 16 FF 16) SPD 20ft, F100ft (Pr)

    ATK: 2 talons +9 (1d4+3 plus 1d4 fire, evil, lawful, magic); or

    spine +13 rg (1d4+2, plus 1d4 fire, evil, lawful, magic, plus pain) SV: Fort +8, Ref +11, Will +8 Spells: (Spell-like Abilities CL 5th) 3/day - Disg Self, Prod flame

    (+12 tch, +14 rg); 1/day - Stink cld (DC 15), Summ baatezu (2 spined

    devils, 35%) CR 6

    Do I think that is copyrightable, in the context of a work which purported to be "compatible with D&D"? Yes, I certainly do

    (unless used for one of the obvious fair use exceptions like teaching, critique, or research). I think it has a selection arrangement presentation copyright in the format of the statblock and the individual statistics presented. I think it has an artistic copyright in the way the proper nouns and adjectives are used in this context (Spined Devil, Baatezu, etc.) Just re-arranging the order of the stat block would not negate these copyright interests, nor would the act of making minor adjustments to the values.

    I agree that a cut-and-paste job (which is what the above looks like) would not be legal.

    This would:

    5 Spiney Devils, HD 7, hp 50, ac 22, att 2 (+9), dmg d4+3 +fire*, Spells, Summoning

    Although I can't imagine using something so specific and complicated myself. (that's my own personal tastes though)

    I do tend to think this copyright is fairly limited in scope. You could certainly find a way to create something similar that might convey the same basic meaning in a way that got around the copyrights here, but the more you do that the less "compatible" you are with D&D, and thus the less useful you are to the consumer.

    I completely agree that the more complex the game, the less compatible with standard stat blocks it would become. This could make the product less valuable to the consumer (although I think the GSL says *no* stat blocks...) Not all games are as complex as the newer editions of D&D however.

    There are a lot of public domain creatures in the Monster Manual (although a lot less in the 4E book if what I hear is accurate).

    I'm quite sure that's no mistake. :) While game rules aren't copyrightable, original monsters, settings, and story elements are. Including things like Eladrin, Dragonborn or Tieflings in 3rd party material is where I see potential problems with copyright law. I'm not a lawyer though, and seeing that Kenzer & Co may have done that suggests it's not as much of an issue as I thought.

    You could easily make a simple "dungeon crawl" adventure that consisted of a map, keyed to a list of monsters found in each room, and probably even basic treasure just by referencing those public domain creatures, and there's little or nothing anyone could do about it. But that would be boring, and other than as an intellectual excersize, not worth much. When you start bringing in spells, magic items, interesting opponents with variant abilities and equipment, etc. you walk right into the gray zone.

    Goodman Games has shown that there's a market for classic dungeon crawls.

    And after a foundation of public domain monsters, an author could certainly add their own monsters, treasure, abilities and equipment that makes it an interesting scenario. In the room after the goblins they might add some Wyrmspawn Warriors on Riding Turtles, with Darkstone Lances (or whatever fantasy jibber jabber you want to add :D).

    No reason it has to be a dungeon crawl either.  Any sort of original scenario could be used in place of a keyed map.

    If approached in the way the laws were set-up to support, it could be a very positive thing for the industry and consumers.

    If you (as a publisher) approach it as a way to make cheap knock-off products that are just cut-and-paste jobs of other people's work with the serial numbers filed off... that's not of much value, and you'll probably step over the line with Copyright sooner or later.

    Depending on what side of the case you are on, you could construct an argument that your work is, or is not, an unauthorized derivative work, or an infringement of a selection, arrangement and presentation copyright, or both. Only a court can tell which side is right.

    I think this is an appeal to fear. Argumentum ad metum.

    David Kenzer:

    Is there some "magic" restriction in IP law that restricts people from making new creative material that doesn't use any TMs, patents or copyrights of another company?

    Oh, perhaps it's the magical FUD rule that you're referring to?

  • robertsconley

    While Stuart is correct that ideas can't be protected by copyright. That not what Ryan is pointing out. It is the expression of the IDEA of D&D that COULD be protected.

    For example I could make a game that uses hit points, armor classes, and a to hit chart. However I would fairly safe I made a game that uses hits to kill, defend values, a combat chart. Same rule ideas different terms and perhaps different numbers.

    The closer I make my expression of combat to D&D, the greater chance of a case being made of copyright expression.

    The key point, is that there is no cases that speaks DIRECTLY to the situations that RPGs find themselves. There are cases that speak to different elements of the RPG situation. (Like the Rules of Scriptmaking example, or the Red Book Case) but nothing that says "This is how it is in RPGs"

    Note I am not taking a position on how it SHOULD be. Only saying it is obviously unclear where the boundary is if you try to rely on the law.

    The OGL made is clear as to what 3rd party publisher could do. Ryan and Wizards should be applauded for that gift.

    The GSL I agree is inferior to OGL and looks even inferior to relying even on the unclear bounds of copyright laws. Because right now, unlike the GSL, publisher can see that throughout the histroy of D&D, even with lawsuit happy TSR, there were third party publishers of D&D material.

    Relying on copyright law to some carries better risk than relying on Wizard and the GSL. To other relying on the GSL will seem a better risk.

    However in either case Wizards by not making a clear alternative to relying on Copyright law is now in the midst of a major marketing blunder.

  • anonymous

    The OGL made is clear as to what 3rd party publisher could do. Ryan and Wizards should be applauded for that gift.

    I think the OGL and d20 licenses were done in good spirit and were great resources. They were good for WotC, but also for interested 3rd parties. If you wanted to publish material for 3.x / d20 they were an excellent way to proceed. If I decide to publish material supporting Mongoose Publishing's new Traveller, I'd do it under their OGL / SRD as well -- because it's a good business arrangement for all parties in my opinion. I think under OGL / d20 it was also a good arrangement for 3.x publishers.

    Now, if you want to publish support material for a game that doesn't have as good a business arrangement (4e / GSL) or has no formal business arrangement at all (pre 3.x D&D, Axis & Allies) then you might need to look at what the Trademark / Copyright laws are if you want to publish something.

    If Hasbro was going to sue 3rd parties for publishing unlicensed add-ons for their games, they would have done it a long time ago with Xeno Games expansions for Axis & Allies -- which include rulebooks (just like an RPG) and playing pieces. Those have been available in stores for over a decade.

    I think the fear mongering around impending lawsuits is unfounded.

  • anonymous

    Hi - I'm Simon Newman, S'mon on Dragonsfoot; I teach copyright law to undergrads & postgrads at a UK University (in US terms I'm a professor, my job title is senior lecturer).  UK copyright law is very similar to US except that there is no statutory concept of 'derivative works' - only adaptations and non-literal copies are covered.


    Interesting discussion.  I disagree with the thrust of some of Ryan Dancey's comments above in that I don't think WoTC has any case against Kenzer for a D&D-compatible sourcebook.


    Dancey: 


    "If the court finds that a given RPG is copyrightable (which I am 99.999% certain it will), then you'll have to show how using material from that source is "Transformative" in order to claim fair use"


    There is a big gap between "D&D is copyrightable" and getting into "The Wind Done Gone" transformative fair use defences.  Fair Use only arises as an affirmative defence to prima facie copyright infringement.  But publishing Kalamar with 4e stats is not necessarily reproducing - copying - or deriving any copyright-protected material from D&D.  There's a big difference between a sourcebook or scenario and a rules book.  You couldn't make rule books like OGL Conan or Labyrinth Lord without the OGL, they are pretty clearly derivative works.  There is an arguable case that a 3rd party work that makes significant use of WotC creations like Beholders and D&D-specific Drow (though not 'Dark Elves') might be a derivative work in US law, though it's not a slam-dunk. 


    But a generic fantasy world with orcs, elves, dwarves and hobgoblins owes nothing to WoTC-owned IP.  I do think there is potentially an issue with stat blocks; 3e & 4e stat blocks start to look substantial enough to be copyright-protectable works.  But all that needs to be addressed BEFORE there is any question of Fair Use defences arising.  




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